![]() The first and most basic use of Pioneers is Base Building- perhaps the most essential job the unit has. This is simply a testament to the versatility of the squad. in practice, these four jobs will cross over with each other and one squad will fill multiple roles in practically every match. There are essentially 4 ways to use Pioneers. Generally, the heavier the cover, the more damage the Flammenwerfer will do- Infantry in Buildings or Trenches will be burnt to a crisp in seconds if they don't abandon their post. Unlike practically every other weapon in Company of Heroes (save other Flamethrower weapons), the Flammenwerfer actually does higher damage to units in cover. Each second the flames deal between 15 and 40 points of damage, and there's a 5 second cooldown between bursts. The Flamethrower fires in 4-6 second Jets that range up to 20 meters. As such, a Pioneer Squad must be at nearly point blank to get any effective use out of its MP40s- which can be a dangerous job, though not an impossible scenario, especially when supported by other Infantry.Īfter the appropriate upgrade, one of the members of the Pioneer Squad replaces his MP40 with a Flamethrower- the Flammenwerfer 42, a variant of the famous Flammenwerfer 41, designed for urban combat on the Eastern Front. ![]() Its maximum range is 20 meters, though the weapon is only really effective at 10 meters or less due to its low accuracy. A successful hit deals 5 points of damage- though against most Infantry units the damage is reduced to just 2.5. It fires 3 bursts of 14 bullets before a 3-second reload. The MP40 SMG is a rather weak, close-combat focused weapon. Weapons Maschinenpistole 40 Sub-Machine Gun Do not be afraid to let these troops get their hands dirty. They should be universally accompanied when near the front line and not expected to engage in combat.ĭespite all this, Pioneers are still surprisingly durable and can be excellent as supporting units to other squads. Pioneers equipped with Minesweepers should not be expected to take any serious part in combat at all, and will struggle with killing even the most basic units. Any use in combat should be to support other units. Even when equipped with the Flammenwerfer, a base-level Pioneer should be used mostly for capturing undefended points, construction, and other secondary tasks. However, almost uniquely to Wehrmacht units, the Pioneers' performance in combat will almost universally be dictated by veterancy. With a large variety of abilities, Pioneers are a useful utility unit that comes at a low price to boot. Focused on close-combat and generally the troops equipped with weapons like Flamethrowers, the Pioneers could tear down soldiers as well as they could buildings.Ĭompany of Heroes presents a largely realistic view of Pioneers, being construction units with the potential to be close-combat specialists. Tasked mostly with bridge construction and fortification demolition, the Pioneers were multi-purpose individuals who helped keep Panzers rolling forward in the early war and helped keep Infantry and AT positions entrenched in the later part of the war.ĭespite this, however, they were more combat-focused than contemporary engineering units. Due to the nature of the Wehrmacht, particular focus was given to their "Pionere", the unsung heroes of Blitzkrieg.
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